Index: render.h
===================================================================
--- render.h	(revision 460)
+++ render.h	(revision 461)
@@ -105,16 +105,15 @@
 Enable display lists usage. default state.
 **/
 
-__rayapi float raydium_render_fps_limit(float maxfps);
+__rayapi void raydium_render_fps_limit(float maxfps);
 /**
-Sometimes is wanted to reduce the consumtion of cpu cicles by our application. 
-In this situations we can use a technique for delay each frame of the game until
-a desired framerate. In that way the residual frames won't be processed and a "lot"
-of cpu cicles will be saved.
+This function changes the maximum number of frames per second.
+Sometimes is wanted to reduce the consumption of cpu cycles by our application.
+In this situations we can use a method for delay each frame of the game 
+until a desired framerate. In that way the residual frames won't be processed 
+and a "lot" of cpu cycles will be saved.
 Also can be used to increase the stability in certains systems.
-This function changes the maximum number of frames per second. Default is 300, 
-in fact is like if no fps limit would be activated. Also it returns the maximum
- number of frames per second.
+Set ##maxfps## to 0 if you want to disable this limit (this is the default).
 **/
 
 #endif