Index: ode.h
===================================================================
--- ode.h	(revision 715)
+++ ode.h	(revision 716)
@@ -19,26 +19,7 @@
 Raydium's website provides tutorials for building physics ready applications.
 **/
 
-// About ODE names
 
-/**
- - Important: All ODE Objects, elements, motors,... must have UNIQUE NAME !!!!
-So, here is an example of what you SHOULD NOT DO.
-%%(c)
-int car1=raydium_ode_object_create("car");
-int car2=raydium_ode_object_create("car");
-int car3=raydium_ode_object_create("car");
-%%
-
-Ant this is the RIGHT WAY:
-%%(c)
-int car1=raydium_ode_object_create("car1");
-int car2=raydium_ode_object_create("car2");
-int car3=raydium_ode_object_create("car3");
-%%
-
-**/
-
 // Vocabulary
 /**
 Raydium physics use a simple vocabulary, with a few entities :
@@ -106,6 +87,24 @@
 
 **/
 
+// About RayODE names
+/**
+ - Important: All ODE Objects, elements, motors,... **must have unique name** !
+So, here is an example of what you **SHOULD NOT DO**:
+%%(c)
+int car1=raydium_ode_object_create("car");
+int car2=raydium_ode_object_create("car");
+int car3=raydium_ode_object_create("car");
+%%
+
+Ant this is the right way:
+%%(c)
+int car1=raydium_ode_object_create("car1");
+int car2=raydium_ode_object_create("car2");
+int car3=raydium_ode_object_create("car3");
+%%
+**/
+
 // Callbacks
 /**
 For **advanced** uses, you may want to enter into some "internal" parts of