Index: init.h
===================================================================
--- init.h	(revision 681)
+++ init.h	(revision 682)
@@ -7,8 +7,8 @@
 
 // Introduction
 /**
-This file is mainly designed for internal uses, but there's anyway 
-some interesting functions. 
+This file is mainly designed for internal uses, but there's anyway
+some interesting functions.
 **/
 
 __rayapi char *raydium_version(void);
@@ -35,7 +35,7 @@
 
 __rayapi  void raydium_init_reset (void);
 /**
-This function is supposed to reset the whole Raydium engine: 
+This function is supposed to reset the whole Raydium engine:
 textures, vertices, lights, objects, ...
 Never tested yet, and probaly fails for many reasons when called more than
 one time.
@@ -49,30 +49,48 @@
 
 __rayapi int raydium_init_load(char *filename);
 /**
-This function is used to load a configuration file,##filename## ,and then it 
+This function is used to load a configuration file,##filename## ,and then it
 will do automatically all the process of initialization of the aplication.
-The config file must have the pattern "variable=value", one variable per line. 
+The config file must have the pattern "variable=value", one variable per line.
 It allow comments.
 An example(templante in fact) config file could be this one:
 ##
 
-#IMPORTANT: LITERALS AND STRINGS MUST BE BETWEEN DOUBLE QUOTES
+//IMPORTANT: LITERALS AND STRINGS MUST BE BETWEEN DOUBLE QUOTES
 
-width=800                                                                               #window width (default:  800)
-height=600                                                                              #window height (default:  600)
-windowtype="window"                                                     #window style: window or fullscreen (default: window )
-title="Application title"                       #title of the window,application (default:  Raydium application 0.1)
-filter="aniso"                                                              #texture filter: none, bilinear, trilinear, aniso (default:  trilinear)
-fov=60                                                                                  #view angle, ie fov (default:  60)
-near=0.001                                                                              #distance to the nearets object(plane) draw     (default:  0.001)
-far=2500                                                                                #distance to the further   object(plane) draw (default:  2500)
-fog="off"                                                                               #fog: on/enable or off/disable (default:  off)
-lighting="on"                                                                   #lighting: on/enable or off/disable (default: on )
-light0=0,50,150,200,1000000,1,0.9,0.7                   #light 0 parameters (default:  0,50,150,200,1000000,1,0.9,0.7)
-background=1,0.9,0.7,1                                                  #background color (default:  1,0.9,0.7,1)
-sky="normal"                                                                    #sky method: none, normal, sphere (default:  normal) (NOT USED YET)
+//window width (default:  800)
+width=800
+//window height (default:  600)
+height=600
+//window style: window or fullscreen (default: window )
+windowtype="window"
+//title of the window,application (default:  Raydium application 0.1)
+title="Raydium Application"
+//texture filter: none, bilinear, trilinear, aniso (default:  trilinear)
+filter="aniso"
+//view angle, ie fov (default:  60)
+fov=60
+//distance to the nearets object(plane) draw   (default:  0.001)
+near=0.001
+//distance to the further   object(plane) draw (default:  2500)
+far=2500
+//fog: on/enable or off/disable (default:  off)
+fog="off"
+//lighting: on/enable or off/disable (default: on )
+lighting="on"
+//light 0 parameters (default:  0,50,150,200,1000000,1,0.9,0.7)
+light0=0,50,150,200,1000000,1,0.9,0.7
+//background color (default:  1,0.9,0.7,1)
+background=1,0.9,0.7,1
+//Fake HDR effect(default:off)
+hdr="off"
+//data can be foldered into "data" folders and its subfolders:
+//"foldered" or anything else. (default:"foldered")
+paths="foldered"
+//Sky type: "box" or "dynamic" or "none"
+sky="box"
 ##
-It returns 1 if the load process ends correctly, or 0 is something crash in the 
+It returns 1 if the load process ends correctly, or 0 is something crash in the
 middle.
 
 **/